Available Nations and Territories:


 Please also reference with the Map Page to determine the location of the below nations and territories:
 
(IMPORTANT: Don't forget to read the 'guidelines for players wishing to join' at the bottom of this page!)
 
Note: This game has been ongoing for well over a year.  In the beginning, there was "virgin" land available for new players to join in, but at the advanced stage the game is currently in, every new player who would like to join the game has no choice but to take over territory which was before, or belonged to, another country, and has a previous history, which can not be ignored away.  We will help all new players by giving them all available background information which will enable them to find a creative way of transitioning the territory's "feel" and history into the nation they ultimately wish to create for themselves.
 The point is, you can not start from scratch, but, with a little creativity and consideration for consistency, you can end up with the country you want, without stepping on the toes of the existing players who are aware of the previous events and history surrounding the territory.
 
All players who wish to join MUST first contact the Assistant Planet Master - he MUST approve EVERY new player.  In some instances, other existing players must also be contacted and need to approve a new player, especially if they are currently holding the territory to be given away.  The below list allows you to see what is available, and who to contact besides the Planet Master:

Available Territories:
 
 
Territories are available in the areas indicated by red circles:  St.Kilda is a set of volcanic islands and could be assigned by the island.  Phoenicia is a small desert nation, whose player is missing in action, thus it will be reassigned.  13, 14, and 15 are leftover pieces of the once great nation Angliyaa, the final boundaries of these territories are subject to some further negotiations at this time.  Please see the below map for additional detail on the territories available within Northern Gronk and the Yellow Free State/Guwimith areas:
 
 
 
Zartania and Whitlam are scheduled for expansion, as is shown here, the available territories are: Gvonj, Luka, South Central, Arunde, Yokes, Periala, Port-o-Gronk, and Zufites & Elafites.
 
 
In the new continents, there is not much available at the moment.  The UPRMI is an interesting tropical archipelago, which formerly had a unique system of eco-communism.  It is under the care of Bowdani at the moment.  North Cape is a former St. Kildan colony, little developed.

Some guidelines for players wishing to join:
 
- This is a serious game, and you should not apply unless you are serious about playing it.  Too many players in the past joined the game, and then just fell silent.  We want active players in this game, not just rulers who 'take up space'.  Territory is precious on Vexillium ;-)  Please don't join if you don't plan to stay in the game actively!
 
- This is a WEB based game!  If you do not know how to build a web page and don't know some basic drawing and internet skills, please think twice before you join.  Although there might be other players offering to help you set up pages and draw graphics, this should be the exception, and not the rule.  Everybody should be responsible for their nation's own web pages, and should keep their pages updated!
 
- Avoid 'free' email accounts.  It is OK if you want to use a Hotmail, Yahoo, Geocities, etc. free email account to separate the game email from your other office and personal email, but please try to make the initial contact with us via a verifiable permanent address.  Then, if you wish, you can switch to the other address later on.  Ideally, you would still be playing with your permanent address.
 
- Before you join, or apply to join, sign up to the eGroups discussion forum;  this is a mailing list, and is used by most the active players to relay messages to each other.  The list is a happening place, and if you are signed up, you will be up-to-date about what is happening in the game - this is very important 'preview' if you think about joining, and it is the best way to prepare and familiarize yourself with the players, countries, and events on the planet.  Every new player MUST sign on to this list!
 
- Please keep in mind the previous history of your territory, and be within reason when it comes to changing things around.  See the above note (at the top of the page) about previously occupied territory.
 
- This game stands out through 'realism' - this means that this is not a planet of Dragons, Elfs, Gmorks, Darth Vaders, etc., but a planet that is very similar to earth.  Vexillium is slightly ahead of earth in some matters, such as technology, and behind in others, but generally pretty close.  So please do not claim Alien contacts, space colonies, or other science fiction or fantasy stuff - some high-tech and 'mysterious' stuff  is of course OK, as it exists on earth as well, if it is appropriate for your nation.  What is appropriate?  Depends on the size and disposition of your territory.  If you have a small piece of land, try to be reasonable in terms of population, city size, economic and military power, technological level, etc.  It simply does not sit right if a smallish nation, which was previously a rural economy, claims to have cities of 20 million inhabitants, a full-blown space program, and an arsenal of nuclear intercontinental missiles!  We have had these in the past, and we are glad that we do not anymore!  Also, humor is a great part of the game, but hopefully countries on Vexillium are more than just a joke - many players take their nations very seriously, and so should you!
 
- Although this game is played on a planet 'based on' earth, there should be no references to earth in the game!  Although this is not always 100% possible, since earth elements like the english and french languages, and certain religions present on earth that not necessarily would be present on 'another planet' are in use by many nations, to cite just the most common paradoxes, please try to avoid likening elements of your nation to 'real world' events, systems, and personalities.  For example, when you present your currency, don't show an exchange rate to the US Dollar (incidentally, the Christiana Crown is identical to the US Dollar in the game, so you can use that!).  Don't say you have a political system based on the British Constitutional Monarchy.  Don't include events in your history that happened on earth, such as the 'Baroque' Period, Gutenberg's invention of the printing press, the world wars, even the calender (on Vexillium, the year is 299, not 1999!) etc. - this is a parallel universe that does not know earth even exists.  HOWEVER:  in the game, we use <TECH> tags to explain out-of-character what we mean, when explanation and comparisons to earth are necessary.  Anything that is written between <TECH> and </TECH> tags is considered out-of-game... so basically in this way, you can write whatever you like to explain things too complicated for in-game communications, or to make personal comments.  Be sure to include these tags when you write 'as yourself' to us all, versus 'as ruler of your nation'.   When you have been signed onto the list for a while, you will see exactly how this works.
 
- If and when you receive approval from the Planet Master to join, you will be responsible to put up a reasonably good web page within two to three weeks, with some of the minimum requirements as outlined on the 'JOIN' page.  If you are unable to do this, chances are you are not suited to the game, and should probably reconsider.  At this point, you are subject to be dropped, and your territory is subject to re-assignment.  If you build your web page to satisfaction (as determined by a review by a selection of players - this includes whether or not your 'transition' from the previous owner is realistic and acceptable, as well as whether your claims and approach are realistic, and whether all the 'edges meet' cleanly), then only you will be officially introduced to the other players, and your country will 'begin to exist'.  This is a safeguard against players who burst onto the scene, proclaim a nation and define its 'feel', and then disappear, leaving the rest of us and the player that follows them with the cumbersome task to explain in game why a nation all of a sudden appeared, and then disappeared!  Do NOT begin to build a web site before you have the approval of the planet master, because somebody might already have been assigned the territory you desire, although it still may be on this page!
 
- Althouh this game may seem to be about wars and conquest, it is really more about friendship between the players, and creative fun and collaboration.  When you join, dont necessarily make it your goal to inflame conflicts, verbally attack other nations, or cause diplomatic and military stirs.  Sure, that can be part of the game as well, but think carefully before you make any such move, and be sure to know all the background information first.  What you don't know might come back to haunt you later ;-)
 
Dave Harper (Neoliliana) wrote a very well put email about an important aspect of the game, the way nations interact in "scripted" or "unscripted" manners, which is also helpful for new players to read:
 
[BEGINNING QUOTE FROM DAVE]...
 
You're allowed to be interesting all you want within your own country, so long as you stay in genre - no aliens, no magic, no science fiction, no suddenly modern, huge military, and so on. Claiming any such things will be seen as propaganda, not truth, by other nations.
 
        Once you start dealing with another nation, however, the rules change - you and that other player have to agree on what's going to happen.  If they don't agree, you lose.  If you don't agree with that, you can appeal it with the Planet Master (Edward) or the Assistant PM (Max), and if both sides are equally stubborn, it'll come down to one of them making a call and deciding.
 
        Let me put it this way: if you were to send me an e-mail and say, Dave, I have this great idea for a nice plot, we'll have a Neoliliani secret agent assassinate [one country's]  president, and then [that country] will get angry and send its fleet over to Neoliliana and shell its harbours...well, I can say "That's a great idea!  Let's go with it!"  Or I could say "Nnoo, that doesn't make any sense, Neoliliana wouldn't do that," or I could say "Gee, I'm sorry,  but I'm really busy right now.  Maybe you could get someone else to help you?  I hear Djeriga has great marksmen."
 
        The point is, nobody except you, the other players involved, and (in the case of war) the Planet Master needs to know it's scripted.  In some cases, it doesn't have to be - most of my diplomatic contacts with other players aren't scripted at all.  And my upcoming elections [in Neoliliana, where other players will have an opportunity to interfere] definately aren't!  But the difference there is that I'm telling people that, and letting them play with MY country.  If I tried to interfere in [another nation's] elections, you'd have the right to say "Sorry, Dave, but you fail miserably, and now all citzens [of that nation] everywhere revile your name and spit on your image."
 
 It's a game, of sorts, but it's a game where you get to play with your own country, not anybody else's, without permission.
 
[END QUOTE FROM DAVE]
 
- Despite all the guidelines above, this is still very much a fun and creative game that brings all of us a lot of entertainment, joy, and that built good friendships.  Don't be discouraged by what you just read - these are guidelines that are bent by a few players as it is.  Generally, we are a very helpful bunch, and we'll try our best to help new players into the game.  By no means do you have to be 'perfect' and 100% familiar with all aspects of the game when you enter it... so join us!  You will be glad you did! ;-)


  
  
  

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This page last modified on January 22, 2000
PlanetMaster: Edward Mooney, Jr.
Assistant Planet Master: Maximilian T. H. Suchy